Solitaire Pack Vol. 1 is a collection of five solitaire card games for the
PalmPilot and Palm III devices.
Included in this archive are the following packages:
ÑSolitaire.prc
This is the software package that you need to install on your PalmPilot.
ÑSolitaire.pdf
This is the users╒ manual for Solitaire Pack Vol. 1.
ÑSolitaire.txt
This is a text only format of the users╒ manual. If at all possible, use
the pdf version of the manual as it has layout and graphics that cannot
be included in the text version. The pdf version of the manual is
viewed using Adobe¿ Acrobat Reader¿. This can be obtained free of charge
at www.adobe.com.
ÑSAStuff.txt
A list of all of the software available from Stand Alone Inc.
1.2 System Requirements
Solitaire Pack Vol. 1 is designed to work on both the PalmPilot 1000, 5000,
Professional and Personal units, as well as the Palm III device. Throughout this
manual, PalmPilot is used to refer to any of these units.
1.3 Registering Solitaire Pack Vol. 1
Solitaire Pack Vol. 1 is Shareware, and costs $17.00
The Solitaire Pack Vol. 1 Demo will work for a 30 day trial period. At the end of
the 30 Days, it will stop working. To avert this tragedy, you will need to get in
touch with Stand Alone to register your software. You can register with us by
several different methods.
You will need to include the following information, no matter how you choose to
register. Most importantly, you need to include your name EXACTLY as it is entered
in your PalmPilot, including spaces. We use this to generate your password, so it
must be precise. You will need to specify which programs you wish to register, and
include payment for each of them. We accept Visa, Mastercard, and American
Express. If you are using normal mail, you can send us a check as well. Make sure
to include your card number, the expiration date, and what type of card you are
using. You also need to give us a way to get in touch with you. Email is the
preferred way, followed by your address and phone number. An Email address is not
strictly necessary, but it will result in much faster service.
For instant gratification, register by phone, and pay using Visa or Mastercard. To
do so, call (773) 477-2492 and we will give you a password right over the phone.
Alternatively, you can send us a check to the address below.
You can also Email us. Just Email us the relevant information, and we╒ll send you
a code. If you are registering through Compuserve, use, GO SWREG.
Once you register, you will receive a password from us. To install the password,
first tap on the Menu silkscreen button. Then, select Options, and tap Enter
Password. Finally, enter your password on the space provided.
1.4 Contacting Stand Alone Inc.
There are several ways to get in touch with us here at Stand Alone, Inc. Email
is the preferred form of communication, but whatever works for you is fine. If
you have any questions, comments, suggestions or compliments, please don't
hesitate to contact us through any of the methods listed below.
1.4.1 Business Hours
Stand Alone is open from 9 AM to 7 PM Monday to Thursday, 9 AM to 6 PM Friday and 10 AM to 4 PM Saturday. We are closed on Sunday. These times are CST and GMT -5.
1.4.2 Email
internet: info@standalone.com
AOL: Std Alone
CompuServe: 76342,3057
1.4.3 Phone
Voice: (773) 477-2492
Fax: (773) 477-2579
1.4.4 Regular Mail
Stand Alone
3171 N. Hudson, Suite 1
Chicago IL, 60657
USA
1.4.5 World Wide Web
http://www.standalone.com
1.5 Reporting Bugs
If you find a bug in our software, it would be helpful if you reported the bug to
us. To report a bug, please Email us with Bug Report Request in the subject line.
In the Email, include the following information:
ÑWhat type of PalmPilot you are using (i.e. Personal)
ÑThe software name and version number (i.e. Solitaire Pack Vol. 1 1.0)
ÑThe error number
ÑA brief description of how we can recreate the error
ÑYour name and Email address so we can contact you when the bug is fixed
When reporting bugs, it is best to Email us, rather than calling, so that the
programers have a written record of the information they need to solve the
problem. As soon as we receive your Email, the programer will examine the problem,
and fix it.. Because our programers are busy creating software, it can take a
while for them to reply, but they will release a new version of the software that
fixes the bug as soon as they can.
1.6 Version History
Version Date Notes
1.0 April1, 1998 First public release
2 General Rules
Welcome to Solitaire Games, a collection of five classic solitaire card games for
the PalmPilot. It includes Bristol, Eight Off, Klondike, Poker Square, and Pyramid.
2.1 Selecting Games
Solitaire Games includes five card games. To choose which game to play, tap the
Menu silkscreen button, and choose Games from the top bar. Then, select the game
that you want to play from the list. The list does not show the type of game that
you are currently playing.
There are also quick commands to change between each game. The command function is
a line drawn from the lower left to the upper right, and then the number of the
game that you wish to play.
Bristol: Command-1
Eight-Off: Command-2
Klondike: Command-3
Poker Square:
Command-4
Pyramid: Command-5
2.2 New Games
To start a new game, first select the game you wish to play. Then, tap on the
silkscreen button and select Edit. From the Edit menu, select New Game.
Alternatively, use the shortcut of Command-N
2.3 Saving Games
All of your solitaire games are automatically saved whenever you close the
program, or switch between games. A game is erased when you start a new game of
the same type.
2.4 Moving Cards
Cards are moved one of three ways. You can drag cards from one location to a
different location. Alternatively, you can tap on the card you wish to move, and
then tap on its destination to move it. Finally, if you double tap a card the
program will automatically move the card to a legal location.
Pyramid and Poker Square have different methods of moving cards. For more
information on how to move cards in Poker Square, please see Section 3.4. For
moving cards in Pyramid, please see Section 3.5.
2.5 Definition of Terms
Just to make sure that everyone understands what the rules are talking about,
here is a list of definitions of terms.
2.5.1 Foundation
Foundations are the card piles where you are ultimately trying to place all of
the cards. Generally, you receive points for placing a card on a foundation. Once
a card is placed on a foundation, it may no longer be moved.
2.5.2 Columns
Columns are the stacks of cards that are actively in play. Most of the
interesting stuff in a game happens with the cards.
2.5.3 Deck
The deck is the collection of cards that are not yet in play. You deal cards from
the deck on to a discard pile or piles, where you can then play cards on to the
columns or foundations.
2.5.4 Discard Pile
Cards from the deck are dealt on to a discard pile. Generally, you have access to
the top card of the discard pile, but not to any buried cards.
2.6 Taking Back a Move
If you made a mistake when moving a card in Solitaire Games, you can take the
move back. To do so, tap on the silkscreen Menu button, select Edit, and then tap
on Undo Move. Alternatively, you can use the shortcut of Command-U.
2.7 Statistics
Solitaire Games keeps track of all of your statistics separately for each of the
five types of games. To find out the statistics for your games tap the silkscreen
Menu button, choose Options, and then select Stats. A screen then appears with
all the information for the type of game you are currently playing.
2.8 Settings
The Settings section of Solitaire Pack lets you customize your games. To modify
Solitaire Pack╒s Settings, tap the silkscreen Menu button, select the Options
menu, and then tap Settings.
2.8.1 Prompt for New Game
If you want to be asked for confirmation when starting a new game, have this
option checked.
2.8.2 Shaded or Outlined Reds
This selection lets you set the way that the red cards look. You use these boxes
set the red cards to either be shaded, or outlined.
2.8.3 Klondike Rules
Here you can set what version of Klondike you wish to play. Tap on the rectangles
to switch between dealing one card at a time and three cards. The current rules
are set to the dark box with white text. You can also check the box next to Vegas
Style Rules to play with the Vegas rules.
3 The Games
Getting to the important stuff, here are the rules for the five different
games.
3.1 Bristol
The goal of Bristol is to stack all the cards on the foundations from Ace to
King, regardless of suit.
3.1.1 Rules
The main thing to remember when playing Bristol is that the suit
of the cards doesn╒t matter in the slightest. You start the game with eight
columns with three cards in each one. You can stack cards on the columns in
descending order, again regardless of suit. Only the top card of each column can
be moved.
Bristol keeps the remaining cards in a deck. If you tap on the deck, it deals one
each card to the top of three discard piles. The top card of each discard pile can
be placed on either a column or a foundation. You can only go through the deck
once, but any cards on the discard piles that are revealed through play can be
used as well.
3.1.2 Scoring
Every card that you place on a foundation is worth 20 points. Any
card that you move from the discard pile to a column is worth 10 points.
3.2 Eight Off
The object of Eight Off is to build up the four foundation piles
from Ace to King in suit.
3.2.1 Rules
You begin a game of Eight Off with eight columns of six cards each.
There are four empty foundations, and a row of eight spaces at the bottom. When
building on to columns, you may stack cards in descending order by suit. The eight
spaces at the bottom of the screen can hold one card each. You can only move one
card at a time; either the top card of a column, or a card from one of the eight
spaces at the bottom of the screen. Cards may be moved to a foundation, a column,
or one of the eight holding spaces. If a column has no cards, you may play any
card onto the column.
If it looks like you grabbed a stack of cards and moved them all at once,
Solitaire Games is really moving each card for you individually to one of the
empty places at the bottom of the screen, and then to the destination.
3.2.2 Scoring
For every card placed on a foundation, you receive 20 points.
3.3 Klondike
The goal of Klondike is to build up the four foundation piles from
Ace to King, by suit.
3.3.1 Rules
Solitaire Games has three different variations of Klondike.
Standard Rules Build columns in descending order in alternating colors. Blocks of
cards in descending order and alternating colors are moved as a group. If a column
is empty, you may start a new column with a King. Foundations are started with
Aces, and built in suit to Kings. Klondike also has a deck of cards. Tap on the
deck to deal three cards at a time to single discard pile. You may play the top
card of the discard pile as normal. Once the entire deck has been dealt, the
discard pile it turned over and becomes the deck. You can go through the deck
unlimited times.
Alternate Rules The alternate rules make the game easier by dealing one card at a
time instead of three. Tap the silkscreen Menu button and choose Settings to set
Klondike to deal one or three cards at once.
Vegas Rules The Vegas Rules are the strictest rules for Klondike. Three cards at a
time, but you can only deal through the deck three times. The scoring is different
as well, as described in the scoring section.
3.3.2 Scoring
Standard and Alternate Rules Scoring You receive 25 points for every card that you
place on a foundation, and 15 points for every card that is moved from the discard
pile to a column.
Vegas Rules You begin the game with -$52. Every card that you place on a
foundation gives you $4.
3.4 Poker Square
The goal of Poker Square is to score as many points as
possible. You score points by making poker hands both vertically and horizontally.
3.4.1 Rules
In Poker Square, the cards are dealt in a five card by five card
square. Tap a card to select it, and then on a second card to exchange the two
card╒s positions in the square. Dragging the first card on top of the second one
also exchanges their position. Any card can be exchanged with any other card in
the square.
3.4.2 Scoring
Your total score in Poker Square is found by adding the scores
for the five vertical columns with the scores of the five horizontal rows. The
amount of points you get for each column or row is determined by the poker hand in
each one. The points for each type of hand are listed below.
Royal Flush (10,J,Q,K,A in the same suit): 100 Straight Flush (Five consecutive
cards in the same suit): 75 Four of a Kind: 50 Full House (Three of a Kind and a
Pair): 25 Flush (Five cards of the same suit): 20 Straight (Five consecutive cards
regardless of suit): 15 Three of a Kind: 10 Two Pair: 5 One Pair: 2
Any score over 200 means you have done well.
3.5 Pyramid
The goal of Pyramid is to remove all of the cards from the pyramid.
3.5.1 Rules
To remove cards from the pyramid, you need to select two cards
who╒s total value is 13. Numbered cards are worth their face value, Jacks are 11,
Queens are 12, Kings are 13, and Aces are 1. To remove cards, tap one card to
select it. Then, tap a second card. If the combined value of the cards is 13, then
both cards are removed. Kings, worth 13 points, are the only card that can be
removed by themselves. Only the cards that are completely uncovered can be
removed. You can also use the top card of the discard pile to help you remove
cards from the pyramid. Tap the deck to deal cards out one by one. If the top
two cards in the discard pile total 13, then you can remove them both by double
tapping the top card.
3.5.2 Scoring
In Pyramid, you receive 25 points for every time you remove a card or cards whose
value adds up to 13.
3.1 Black Hole
The goal of Black Hole is to stack all of the cards on the foundation in the lower
right hand corner.
3.1.1 Rules
Black Hole's foundation begins with an Ace. You can build onto the
foundation with the top card from any of the 17 columns. The Ace counts as both a
high card and a low card, so you can build off of it with both Kings and 2's. You
cannot move cards between the columns and empty columns cannot be filled, so plan
your actions carefully.
3.1.2 Scoring
Every card that you move onto the foundation is worth 25 points.
3.2 Calculation
In Calculation, you want to stack all of the cards on the four foundations.
3.2.1 Rules Calculation starts you off with four foundations, four empty
columns, and a deck with 48 cards. The first foundation starts with an Ace, the
second with a 2, the third with a 3, and the fourth with a 4.
The first foundation is built in the following order, regardless of suit: A, 2, 3,
4, 5, 6, 7, 8, 9, 10, J, Q, K
The second foundation is built in the following order regardless of suit: 2, 4, 6,
8, 10, Q, A, 3, 5, 7, 9, J, K
The third foundation is built in the following order regardless of suit: 3, 6, 9,
Q, 2, 5, 8, J, A, 4, 7, 10, K
The fourth foundation is built in the following order regardless of suit: 4, 8, Q,
3, 7, J, 2, 6, 10, A, 5, 9, K
Suit doesn't matter at all in Calculation. Any cards that cannot be immediately
played can be placed on any of the four columns. Only the top card on any of the
columns, or the top card of the deck can be played on to any of the foundations.
You win the game if all four foundations are built up to the King.
3.2.2 Scoring
Any card moved to one of the columns is worth 10 points, and any
card moved to a foundation is worth 25.
3.3 Carpet
The goal of Carpet is to stack all the cards on to the four
foundations in order from Ace to King, and in suit.
3.3.1 Rules
Carpet starts you out with four foundations, with one Ace placed in
each one. There are also eighteen spaces that can hold one card each. At the start
of a game, seventeen of the spaces have cards in them.
To play, tap on the deck to deal a card. The dealt card goes face up on the
discard pile. The goal of Carpet is to build all four of the foundations from Ace
to King, in suit. To do so, you can move any card from the eighteen holding
spaces, or the top card of the discard pile. Cards from the discard pile can be
played on a foundation, left in the discard pile, or moved to and empty holding
space.
3.3.2 Scoring
Any card moved on to a foundation gives you 25 points. Any card
moved from the discard pile to one of the holding spaces gives you 15 points.
3.4 Golf
The object of Golf is to remove all of the cards from the seven
columns.
3.4.1 Rules
To start a game of Golf, choose the top card from any of the seven
columns, and place it on the foundation. You can then build off of the foundation
card in either direction, regardless of suit. When you are out of moves, tap the
deck to deal a new card on the foundation. Then, you can play what ever cards you
can on the new foundation card. You can only play the top card from a column, and
nothing can be played on a King.
3.4.2 Scoring
When you start the game, you have 35 points. Every card that you
place on the foundation from any of the columns lowers the score by one. To win
the game you remove all of the cards from the columns, which leaves you with a
score of zero.
3.5 Spiderette
The goal of Spiderette is to build each suit from Ace to King and place them on
the foundations.
3.5.1 Rules
Although the ultimate goal of Spiderette is to have each suit built
from Ace to King on the foundations, it adds more difficulty to the game by making
you build a complete suit from Ace to King on the columns before moving all 13
cards to the foundation.
You can stack cards numerically on the columns, regardless of suit. However, only
the top card of each column can be moved. The only exception to this rule is if
you have cards built not only numerically, but in the same suit. Then, you can
move all the cards in that group as a whole. For example, if you have the 3, 4, 5,
6, and 7 of Hearts stacked together in order, then they can all be moved as a
unit.
If you get stuck, you can tap the deck to deal yourself more cards. Each deal
places one card on each of the columns.
When you have a suit built from Ace to King on a column, you can move the entire
block of cards to a foundation. Until a suit is completely built, no cards can be
moved to a foundation.
3.5.2 Scoring
You receive 325 points for each complete group of cards stacked
from Ace to King of the same suit that is placed on a foundation.